4e Kingmaker Conversion
Brevoy at a Glance Brevoy’s government is a heredity monarchy ruled by a king, although many (particularly those dwelling in the southern region known as Rostland) privately contest the current king’s right to rule.
Terrain: Mountainous and rocky plains to the north, rolling hills and grasslands to the south, with a large region of forest in the east. Brevoy’s highest point is Mount Veshka in the north-central area of the nation. Its lowlands are centered on Lake Reykal in the south-central region.
Capital: New Stetven (population 32,850)
Notable Settlements: Grayhaven (population 5,880), Port Ice (population 13,260), Restov (population 18,670), Skywatch (population 6,590)
Ruler:King Noleski Surtova
Languages: Common, Hallit, Skald, Varisian, Draconic
Religions: Abadar, Erastil (rare), Gorum, Lamashtu (outlawed), Pharasma
Imports: Spices, cloth, exotic curiosities
Exports: Grains, fish and shellfish, timber, iron, copper, fur, salt, liquor
Brevoy is divided into two lands historically, culturally, and geographically. The vast Lake of Mists and Veils forms the northern border of Brevoy, bound in ice during the winter months, the domain of fishing vessels, merchant ships, and the pirates who prey upon them the rest of the year. The Awzera and East Sellen Rivers, along with the dark depths of the Gronzi Forest, divide the nation into north and south. The Golushkin Mountains south of Port Ice mark the western border, while the Icerime Peaks to the east form a barrier with the old lands of Iobaria beyond. The northern half of Brevoy, Issia, is a broken expanse of rugged, rocky hills stretching between the bordering mountain ranges of the Icerime Peaks and the Golushkin Mountains, with the lone peak of Mount Veshka rising in its midst. Small, windswept scrub and spiky grasses are all that grow in the rocky soil, save for in small, painstakingly tended plots and in some of the more fertile areas long the lakeshore (which must deal instead with storm surges, floods, and other hazards of equal concern). The mountains offer plentiful stone for quarrying and building, and occasional veins of metals and precious stones for mining, although the locals are generally poor at mining. Compared to the land north of Lake Reykal, Rostland is a gentle and fertile place of grassy plains and rolling hills. Watered by the lake and rivers, Rostland’s soil is better suited for farming, and the mountains and forest help to blunt the worst of the storms that roll down off of the Lake of Mists and Veils. Still, Rostland is known for its chill winters and its long, slow, and muddy spring season. Rostland is relatively poor in minerals, so most construction is of wood, supplemented by local fieldstone. A few great structures, like the Ruby Fortress or the Bulwark of Gorum in New Stetven, are built with imported stone, but otherwise even the great manor houses are built mainly of wood
The Stolen Lands bear a notorious reputation as the home of deadly beasts, lurking monsters, and brutal outlaws. The Greenbelt cuts a swath of forest through the heart of this realm, flanked by the uneven mounds of the Kamelands to the east and the Hooktongue Slough farther west. Through this wild realm all manner of beasts create a deadly ecology, which for centuries has deterred settlers from Brevoy, the River Kingdoms, and beyond from doing more than claiming the land in mere boast and upon maps. Now, though, as stalwart explorers venture into the storied land, the truth of monstrous legends comes to the test.